﻿using UnityEngine;
using System.Collections;

public class CheckPoint : MonoBehaviour {


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter2D(Collider2D c){
		if (c.gameObject.tag == "Player") {
			MapMaster.Instance.Save(this);
		}
	}
}
